Issue 119 | July 2015
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Another month, another issue packed with great content! This time we’re catching up with great character and concept artists like Marco Plouffe, Elijah McNeal and Ran Manolov, whose work and words are sure to get your mind buzzing with inspiration. If you’re interested in mobile apps, we take a look at a great project by Jeremy Kool.

Our tutorials cover 3ds Max, ZBrush, Marmoset Toolbag 2, Maxwell Render, MARI and more, with a ton of great downloadable resources on the side. From vehicles to anatomy to interior scenes, stylized or realistic, we hope there’s something for everyone!

















What in this month…

Art Gallery
10 of the most inspiring 3D images from the world of CG, hand-picked just for you!

Epic ZBrush creations
Pro character artist Marco Plouffe shares his latest diabolical designs

Stellar sci-fi concepts
Discover Elijah McNeal’s striking character and vehicle sci-fi designs

Realistic sculpts in ZBrush
Ran Manolov shares his ZBrush sketches and clay sculpts with us in this month’s Sketchbook

Designing a mobile app
Jeremy Kool shares an insight into his interactive mobile venture The Paper Fox

Preparing 3D sculpts for print
Make a ZBrush model suitable for 3D printing with James W. Cain

Maxwell Render and MARI for vehicles
Learn how to texture and render a sci-fi vehicle with Rory Björkman

Cars in Marmoset Toolbag 2
Create a futuristic vehicle using valuable PBR techniques for displaying images

Learn to sculpt muscle groups
Take your anatomy knowledge to the next level with Arash Beshkooh

PBR maps for game assets
Learn how to make realistic metallic surfaces in Marmoset Toolbag 2

Create appealing 3D illustrations
Discover how The Stompin’ Ground made their charming image The Construction Room

Atmospheric interiors in 3ds Max
Danilo Lombardo reveals how he created his moody interior scene, Voodoo Kitchen

Digital Art Master: Cricket Exo-Suit
Learn how Matthew Burke crafted his fantastic detailed image, Cricket Exo-Suit













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